View all by feycrowns
feycrowns
Follow feycrowns
Follow
Following feycrowns
Following
Add To Collection
Collection
Comments
Devlog
Atomic Ware
←
Return to Atomic Ware
Devlog
Final Devlog
April 11, 2022
by
feycrowns
We are in the final stretch of the production work and with that this devlog is gonna be somewhat of a post-mortem for myself. First off, I wanna give a big shout out to my team!! Lucas G, Lucas M and...
Continue reading
Strolling to End Goal
March 28, 2022
by
feycrowns
Hey Reader, As per my last devlog, burnout truly took a lot out of me. Two and a half weeks out of me to be accurate. While I had did my best to do other things to attempt to relieve it, hard to do wh...
Continue reading
Post Reading Week
March 16, 2022
by
feycrowns
I could summarize this post as “I’m tired and took a long breack” but that wouldn’t be the best devlog now would it. As I had both reading week and design week off, I spent this time as my ful...
Continue reading
Production cont.
February 22, 2022
by
feycrowns
In a short summary of what I’ve been doing for our game has been: Work work work work Majority of my time between work and other assignments have been working on the art assets needed for our microg...
Continue reading
Production
February 01, 2022
by
feycrowns
So far my team’s production schedule has been going well. Everyone has been able to keep to what is require of them for the three sprints that we have had and some of us, myself included, have been...
Continue reading
Pre-Production
January 18, 2022
by
feycrowns
Introduction The pre-production cycle for our game has gone quite well so far. Most of our documentation has been kept up to date and collected in a singular place aka a google drive as a way to quick...
Continue reading
Learning Reflection
December 03, 2021
by
feycrowns
So with all this prep work coming to a close for this semester, it is time to reflect on everything. For one thing, there was much more planning than previous project planning classes. As someone who...
Continue reading
Scheduling My Work
November 12, 2021
by
feycrowns
After working during all of my previous schooling and continuing to do so, scheduling my work has been the constant main focus for myself. Having to manage the balancing act of my work schedule and as...
Continue reading
User Centric Designs
November 05, 2021
by
feycrowns
What is User Centric Design? It is what it sounds like in the name. A design that is geared towards being the most of use to the user instead of design that based on creating a beautiful product. An e...
Continue reading
Finding the Groove with Beat Maps
October 19, 2021
by
feycrowns
So what’s a Beat Map? That was my second thought upon hearing it after thinking “Isn’t that what those maps were for rhythm games?”. Beat maps are used to pace out a level, whether it be for t...
Continue reading
Pitching A Game
September 30, 2021
by
feycrowns
Findings I won’t lie and say that I was going in confident that I would have a game idea ready to be written up to pitch when I first started this project. Doomscrolling is a rather big subject to t...
Continue reading
Conducting Research
September 22, 2021
by
feycrowns
Introduction Before we were allowed to get started on designing the game, we were tasked with conducting research for the design challenge presented to us. My research was on the topic of Doomscrollin...
Continue reading