Production cont.
In a short summary of what I’ve been doing for our game has been: Work work work work
Majority of my time between work and other assignments have been working on the art assets needed for our microgames and UI elements. Having finished most of the microgame elements, my main focus has been tackling the tiny cutscene animations that our team wanted to have for when the players fail their 3 lives.
My plan was to only have 3 frames max for them to reduce the amount of work it would take. Plan failed because I decided to use this opportunity to not only learn Illustrator (mostly for a co-op position) but also Adobe Animate. Learning that it’s basically flash but remastered made the progress of shifting through much easier. Some of the animations will have to be adjusted but for the most part it’s been a smooth-ish process
Example of our previous title screen vs the current wip of the updated version:
✦ ✦ ✦
Hoping to add in a different title logo instead of the font that we have currently. While it works fine it doesn’t truly give off the look that I had imagined. For that I had sketched out a new logo that took inspiration from the sketch I had done with the team logo
Otherwise, my main focus will be to continue to keep chipping away at the animations and any other UI elements that are missing.
Atomic Ware
Work within the Fukishima Nuclear facility and try to avoid causing a metldown
Status | In development |
Category | Other |
Author | feycrowns |
More posts
- Final DevlogApr 11, 2022
- Strolling to End GoalMar 28, 2022
- Post Reading WeekMar 16, 2022
- ProductionFeb 01, 2022
- Pre-ProductionJan 18, 2022
- Learning ReflectionDec 03, 2021
- Scheduling My WorkNov 12, 2021
- User Centric DesignsNov 05, 2021
- Finding the Groove with Beat MapsOct 19, 2021
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