Final Devlog
We are in the final stretch of the production work and with that this devlog is gonna be somewhat of a post-mortem for myself.
First off, I wanna give a big shout out to my team!! Lucas G, Lucas M and Zach you guys have been pretty fun to work with! We’ve made a pretty solid game all considering with having only one programmer. We learnt a lot about how to work with each other, tackle difficult situations and being able to juggle many hats for one another.
In terms of what I learn about myself during this entire process?
BURNOUT SUCKS. Granted I feel like that is a well known thing but I’ve learnt that for one thing when I burnout I burnout hard during school. It is a completely different burnout than when I was out of school and because of that I did find it harder to really bounce back from. This was one of the main takeaways I had that I want to remember moving forward into 4th year. As much as I took time to myself to try to work around it, it was a longer than usual process that won’t be viable to do during capstone. Self care is important and all that don’t get me wrong but it indeed a personal frustration.
From the more positive side, I’m proud of myself with the art assets that I was able to create for our game. Especially the use of animations for the title screen and the small cutscene for the Meltdown trigger. Of course there are things I wish I could change or spent more time on but everything is really solid. I also did something I never thought I would do which was use Illustrator to create assets. It mainly came out because I needed to learn the program for a potential co-op opportunity which I used some of the microgames to test it.
For a bit of comparison: this was my first tries at Illustrator
vs a much later creation. While simple, it was much easier to work with and not struggle with the program
Ending Thoughts
It’s been a rather stressful year but I’m happy to have worked on this game with my team and learnt new things while doing so. Forward into fourth year lets gooooooo
Atomic Ware
Work within the Fukishima Nuclear facility and try to avoid causing a metldown
Status | In development |
Category | Other |
Author | feycrowns |
More posts
- Strolling to End GoalMar 28, 2022
- Post Reading WeekMar 16, 2022
- Production cont.Feb 22, 2022
- ProductionFeb 01, 2022
- Pre-ProductionJan 18, 2022
- Learning ReflectionDec 03, 2021
- Scheduling My WorkNov 12, 2021
- User Centric DesignsNov 05, 2021
- Finding the Groove with Beat MapsOct 19, 2021
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