Strolling to End Goal
Hey Reader,
As per my last devlog, burnout truly took a lot out of me. Two and a half weeks out of me to be accurate. While I had did my best to do other things to attempt to relieve it, hard to do when you also work part time.
In happier news! I did get over it enough to start working on the last bits of my work for our game. Nothing big besides fixing up the title screen by adding the title. Not fully happy with it as I have said to my team mates that green is one of the most annoying colours to design around but for now it works.
Title
Screenshot of it in Unity
Personally, I feel that the wonky bubble letters work with the theme of our game and make for a more eye catching then the previous text font. If we had more time in the semester I might had changed the other UI elements to bubble letters as well. From the recent playtest sessions, we have been getting great feedback on the overall feel of our game which has been refreshing to hear. Gives the team the drive to want to continue to work on it after the semester is over to add even more polish over the summer.
Atomic Ware
Work within the Fukishima Nuclear facility and try to avoid causing a metldown
Status | In development |
Category | Other |
Author | feycrowns |
More posts
- Final DevlogApr 11, 2022
- Post Reading WeekMar 16, 2022
- Production cont.Feb 22, 2022
- ProductionFeb 01, 2022
- Pre-ProductionJan 18, 2022
- Learning ReflectionDec 03, 2021
- Scheduling My WorkNov 12, 2021
- User Centric DesignsNov 05, 2021
- Finding the Groove with Beat MapsOct 19, 2021
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